What are you running? (NVIDIA, Apple Silicon, or AMD?)
) into Redshift materials is a major efficiency improvement for creating photorealistic textures.
While the Cinema 4D update laid the groundwork for creative work, the Redshift 3.5.24 release, which came shortly after in February 2024, provided the engine to drive it, with a strong emphasis on performance. maxon cinema 4d studio 20242 redshift 3524 2021
Avoid jumping straight to the Interactive Render View (IRV). Use the upgraded C4D viewport setting configured to Redshift Shading for real-time asset placement and lighting previews.
For 2024, the focus is clear: . Here is a detailed look at why this combination represents a pinnacle for 3D artists. 1. Maxon Cinema 4D 2024.2: Performance & Proceduralism What are you running
Your query mentions redshift 3524 2021 . This likely refers to version (3524 being a shorthand). The year 2021 aligns with Redshift’s development cycle. At that time, Maxon had acquired Redshift but hadn’t yet fully integrated the licensing (you still needed an RLM or separate Redshift license, not just a Maxon One subscription).
: Artists can now use deforming meshes as emission sources for Pyro simulations. The new "Dynamic Surface" option allows fire and smoke to emit directly from moving geometry, such as a waving flag or a walking character. Avoid jumping straight to the Interactive Render View (IRV)
C4D’s Pyro simulation (smoke/fire) outputs volumes. Redshift 3.5.24 supports OpenVDB rendering, but with a caveat: it lacks the newer "Volume Filter" and "Density Attentuation" shaders found in RS 3.6+. Therefore, when using Pyro with RS 3.5.24, stick to classic RS Volume shaders and avoid the newer RS Standard Volume node.