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: Integrating the first choices and branch-off points for NSFW and story-critical encounters. Accessing the Project: Public Links
On the third and final day, we polished and refined our game, addressing:
To capture the "malevolent" theme, global illumination was lowered to near-black. malevolent planet unity2d day1 to day3 public link
On Day 3, the team decided to investigate further. They tried to contact the owner of the public link, but there was no response. As they dug deeper into the project, they discovered that it was not just a simple simulation. The planet seemed to be... alive.
using UnityEngine; public class EnemyAI : MonoBehaviour [SerializeField] private Transform playerTarget; [SerializeField] private float chaseSpeed = 3f; [SerializeField] private float detectionRange = 8f; void Update() if (playerTarget == null) return; float distanceToPlayer = Vector2.Distance(transform.position, playerTarget.position); if (distanceToPlayer <= detectionRange) // Move directly toward the player target coordinates transform.position = Vector2.MoveTowards( transform.position, playerTarget.position, chaseSpeed * Time.deltaTime ); Use code with caution. 2. Game Manager and UI State A UI text element tracks survival time. : Integrating the first choices and branch-off points
Click your username in the top right and select . Fill out your title: "Malevolent Planet Proto" .
: You can wishlist or view the mature content description on the Malevolent Planet 2D Steam Page : The game has an active presence on They tried to contact the owner of the
: Unity allows for builds on Windows, macOS, Android, and WebGL. Day 1 to Day 3: Development Milestones
Under , select HTML - You will be uploading a file that can be played in the browser .
Add a custom script HazardZone.cs to drain health when the player stays inside: