If you are inspecting or editing a local configuration copy, keep these syntax rules in mind to avoid breaking the file:
: Modifying online competitive files to gain unfair advantages violates developer terms of service. Keep your modifications limited to offline testing modes to protect your profile.
This is the metadata for your competition. Here, you set the identity of the league. For this section, you can draw inspiration from real-world cricket APIs which often use fields like sport_id , name , and season .
| Old Key | New Key (v2.0) | Action | | :--- | :--- | :--- | | num_teams | teams_count | Rename | | super_over (boolean) | super_over_on_tie | Rename and set to boolean | | points_table | points_system (array) | Restructure entirely | | fixture_list (array of arrays) | fixtures (array of objects) | Convert each entry to object with match_id | game configurationjson cricket league file new
: Navigate to Internal Storage/Android/data/com.miniclip.cricketleague/files/ using a root-enabled file explorer.
In the world of mobile gaming, particularly for competitive titles like , the game_configuration.json file serves as the "brain" of the application's local settings. If you are looking for the "new" version of this file, you are likely trying to optimize your gameplay, unlock graphics settings, or troubleshoot performance issues. What is the game_configuration.json File?
) or a general fantasy/simulation game you are building yourself, the correct approach depends on your goal: Google Play Option 1: You are developing your own Cricket Game If you are inspecting or editing a local
"stadiums": [
You can change the points assigned for wins, ties, or bonuses (like run rate bonuses) to create a highly competitive atmosphere. Troubleshooting game_configuration.json Errors
Optimizing Your Game Configuration.json for a Custom Cricket League Here, you set the identity of the league
: Go to your device settings > Apps > Cricket League > Storage > Clear Cache.
In this section:
The file is structured as a collection of key-value pairs that define how the game client interacts with server data. Below are the primary categories found in the latest configuration files: : Defines core gameplay variables.
Data must always be written in name/value pairs (e.g., "target_fps": 60 ).
: Team rosters, group standings, and tournament brackets (e.g., "Group A" or "Quarter-finals").