Dungeondraft 1024 Upd Jun 2026
For those looking for the absolute latest features beyond the 1.0.x branch, the software has since moved into the series, which introduced full mod support and hexagonal grid snapping.
Four new terrain materials were added, including sludge, cloverfield, organic infestation, and alien infestation. These provide more versatility for creating specialized environments like dark swamps, alien hives, or corrupted forests.
Dungeondraft thrives on its community. With numerous creators releasing monthly megapacks (like those on Patreon), the 1024 update improves how the software handles, sorts, and renders custom items, making it easier to utilize thousands of unique assets seamlessly. 3. Better Export Options dungeondraft 1024 upd
Improved object lookup times for the Select Tool.
Reduced instances of crashes during complex lighting or pathing operations. For those looking for the absolute latest features
Historically, Dungeondraft operated primarily with 256 PPI assets. While perfectly adequate for Virtual Tabletops (VTTs) like Roll20 or Foundry VTT, this resolution resulted in pixelation when maps were printed on large format paper or zoomed in extensively by detail-obsessed players.
For , the "1024" update typically refers to the release of version 1.0.2.4 , which focused on stabilizing the software and refining core tools for tactical battle map creation. 1. Getting Started & Setup Dungeondraft thrives on its community
: Standard practice for platforms like Foundry VTT scales the map down to 100 PPI . Roll20 frequently relies on a 70 PPI standard. Map Limits and Scaling
: It remains a niche, "rules-light" alternative for GMs looking to minimize tactical overhead in favor of narrative flow. Distinguishing from Dungeondraft (Software) If you are looking for an update to the Dungeondraft map-making software , note the following: Current Versioning
However, the “1024” change to higher-resolution default textures is a double-edged sword. Maps look crisper when zoomed in, but older custom assets that weren’t designed for 1024×1024 now stick out awkwardly (blown up or misaligned). Also, RAM usage has noticeably increased; on my 16GB system, larger maps start chugging.