ft-PPass2Matte allows you to create complex mattes based on the XYZ position of objects in your 3D scene. This is ideal for color-correcting specific, complex, or moving 3D geometry in a rendered 2D pass. 3. Nuke-like Workflow in After Effects
: Built to run natively on Apple M-series chips without relying on Rosetta emulation.
Standard After Effects motion blur is calculated per frame. If an object moves fast, you get "strobing." Optical Flow attempts to fix this but often creates "warbly" liquid artefacts. aescripts ftuvpass bundle v551a for after ef
Enables the creation of 3D masks based on a position pass, allowing artists to isolate specific parts of a 3D render for localized modifications. Key Features in v5.5.1a
Includes options to toggle subsampling for testing, keep UV pass alpha, and sample specific points for matte generation. Critical Setup Tips ft-PPass2Matte allows you to create complex mattes based
[ 3D Software ] -> Export Passes in 32-bit Float EXR -> [ After Effects ] -> Apply ft-UVPass In Your 3D DCC (Cinema 4D, Blender, Maya)
Utilizing a UV pass to wrap the UI interface seamlessly around curved display surfaces. Conclusion Nuke-like Workflow in After Effects : Built to
Running FT-UVPass in an 8-bit project limits the coordinate space to 256 steps per axis. This causes noticeable stepping and texture distortion. Always work in 16-bit or 32-bit environments.
Download the latest version from the Aescripts product page.